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Black mesa incident
Black mesa incident










This all comes to a head in the main moveset itself where all the attacks look like they are bleeding into one another. While there is nothing particularly wrong with the body text of your moveset being entirely white, you do nothing to differentiate it from the text from an ordinary post or comment. That’s pretty problematic, since it is an important biography to read, considering the character. The Biography was easy to overlook, considering the way it was sandwiched in between two fairly large pictures.

black mesa incident

It’s unfortunate then that the rest of the organisation gradually deteriorates as the moveset progresses. In particular the four picture showcase of the Poison Zombie was a great decision (other than the odd one out in the top right) and is definitely something I’d like to see in other movesets. The efforts you went to, to explain how the Poison Zombie looks, acts and sounds, is nothing short of admirable. And in a similar compliment, I also love the simplicity of the subheaders with a little faded headcrab next to each one to keep them company. And I love the humerous animated gif of a poison headcrab, which accompanies each header. The date in particular was a great touch, lending the whole thing some deceptive authenticity. Still, as Dojo pictures go, Poison Zombie’s is especially well done.

black mesa incident

The Poison Zombie is naturally something to be feared, and the bright Dojo picture betrays that feeling. I have always been wary of using a “Dojo update” approach to moveset making, as it bleeds quite a lot of the character’s…. Hopefully this will serve as an adequate substitute while you continue to wait. I’m merely putting a stop gap review here to compensate for the unforgivable amount of time you’ve had to wait. Just to make things absolutely clear, I am not the reviewer who was assigned to review Poison Zombie. Poison Zombie: err, I think it spotted us












Black mesa incident